Established 2014 · London
Ravelstein
Rare Books, Signed First Editions & Letters
EC
❦ ❦ ❦
Biography
American

Ernest Cline

1972

Ernest Cline wrote Ready Player One (2011) — a novel about a teenager competing in a virtual reality treasure hunt through 1980s pop culture — that became one of the defining novels of the 2010s, selling millions of copies and inspiring Steven Spielberg's 2018 film adaptation. The novel's fusion of gaming culture, nostalgia, and dystopian sci-fi made it a cultural touchstone for a generation raised on video games, and proved that geek culture could drive mainstream commercial fiction.

Past sales0
PeriodContemporary
NationalityAmerican
1. Biography

A short life of the author

Ernest Christy Cline (b. 1972) was born on 29 March 1972 in Ashland, Ohio. He grew up in the 1980s immersed in the decade’s pop culture — video games, science fiction films, Dungeons & Dragons, and heavy metal — which became the raw material of his fiction. He worked as a tech support specialist and spoken-word artist before publishing his first novel.

Life and Career

Ready Player One (2011) is set in 2045, when most of humanity escapes a ruined Earth by spending their time in the OASIS, a vast virtual reality universe. When the OASIS’s creator dies, he leaves his fortune to whoever can solve a series of puzzles hidden in the virtual world — puzzles that require encyclopaedic knowledge of 1980s pop culture. The novel’s protagonist, Wade Watts, is a teenager from an Oklahoma trailer park who becomes the world’s greatest gunter (Easter egg hunter).

The novel was an immediate bestseller, spending over 100 weeks on the New York Times list. Steven Spielberg directed the film adaptation (2018), which grossed over $580 million worldwide.

Armada (2015) — about a teenager who discovers that the alien-invasion video game he plays is actually a training simulation — was less well received. Ready Player Two (2020) — a sequel in which Wade discovers a technology that allows people to upload their consciousness — divided critics and fans.

Major Works and Themes

Cline writes about the consolations of pop culture — the idea that the shared knowledge of films, games, music, and books creates a community that transcends geography, class, and circumstance. His fiction is fundamentally about fandom as a way of being in the world.

Key Works

  • Ready Player One (2011)
  • Ready Player Two (2020)

Collecting Cline

Ready Player One (2011, Crown) — the first edition — brings $50–$200 for fine copies. The large print run means copies are available. Signed copies command moderate premiums.